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MXZTJ

RULES & PRACTICE

How to Play Declaration Practice

Play Declaration Practice ↗

Game guide · MXZTJ

Declaration Practice: rules and examples

Work at your own pace. Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. Before making a move, check the cards in view. Start a 10-question session. Read the visible rule label and wild rank, if shown. Take the next action only when the current step is clear.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Practice with a purpose

For a calm first round, focus on one decision. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take the next action only when the current step is clear.

Understand the aim

Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. Before making a move, check the cards in view.

The playing sequence

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Your inputs

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Use another round to revisit a decision. Treat this as a chance to practise one rule.

Work through an example

Example hand: 5♥ 5♠ 6♥ 4♠ 3♥ 3♦ Joker 3♠ K♠ 3♣ K♥ 6♠ K♣. Wild rank 6. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. The same rule applies on a phone and on a computer.

Where a round can go wrong

Work at your own pace. Do not judge only the best three cards; every remaining card matters. Return to the explanation when a decision is unclear.

Questions about this game

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Keep the active rule in mind. The same rule applies on a phone and on a computer.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. For a calm first round, focus on one decision. Check the relevant controls before continuing.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Keep the active rule in mind. Take the next action only when the current step is clear.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Look at the complete hand before deciding. Check the relevant controls before continuing.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Work at your own pace. Use another round to revisit a decision.

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